@motionbykrit's reel β€” transcript & breakdown

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Your button works... but pressing it feels like nothing πŸ”˜ 5 steps to make it feel GOOD.

Save this one for your next game πŸ”– and comment what I should break down next!

#gamedev #indiedev #gamefeel #gamedesign #motiondesign
1:24

Audio

Upbeat, energetic electronic sound with distinct button click and pop sounds incorporated.

ElectronicPlayfulMedium

Caption

Your button works... but pressing it feels like nothing πŸ”˜ 5 steps to make it feel GOOD. Save this one for your next game πŸ”– and comment what I should break down next! #gamedev #indiedev #gamefeel #gamedesign #motiondesign

Hook

HOW TO: MAKE A BUTTON FEEL GOOD!

0:00Hook

The 'Before' and 'After' split screen immediately shows the benefit and improvement, making viewers curious.

0:05Setup

The narrator explains the problem with the 'Before' button, setting the stage for the improvements.

β€œOkay, so he stomps the button and it works. But it feels like nothing.”

0:14Content

The video breaks down the first step, demonstrating a key interaction design principle.

β€œSquash it, shrink the shadow and now it really goes in.”

0:27Content

The video introduces the second step, showing how to add more dynamic feedback.

β€œLet it bounce up past the top, then settle.”

0:34Content

The importance of audio feedback is demonstrated, enhancing the user's perception.

β€œA soft click going down and a brighter click coming up. Hear that?”

0:43Content

Visual effects are added to enhance the button press, making it feel more impactful.

β€œNow a ring spreads out from every press.”

0:55Content

The video shows the ultimate goal of button feedback: a clear and satisfying reward for interaction.

β€œFlash the star and boom, pop the number.”

1:17CTA

A direct call to action encourages viewers to save, like, and comment, driving engagement.

β€œSave this one for your next game! Like the video and comment what I should break down next!”

Details

Account@motionbykrit
Posted (UTC)
Date (UTC)Oct 16, 2026
Duration84.2s
Last synced (UTC)

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